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JANUARY 2021 TDM
JANUARY 2021 TEST DRIVE MEME
Welcome to January’s Test Drive Meme!
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Claustrophobia, panic attacks, ghosts, demons, hallucinations, blood, violence
Don't forget to tag content whenever necessary. Have fun!
THE ONLY ME IS ME

While there is no exit, if you look along the walls, you will eventually find a peep hole. The small hole in the wall makes you feel instantly uneasy, even if you’re someone who isn’t prone to fear in the first place. You’ll feel fidgety and tense, but there’s a part of you that still desperately wants to look through it. Avoiding the peep hole will make the tension disappear eventually, but it creeps back up every time you look at it.
If you woke up here alone, another person will appear in the bed you woke up in the moment you turn your back. It’s good to not be alone, right? But with the room so small, the air might start to feel a little thin. Is it getting hot in here? Is the ceiling feeling a little lower than it did last time? Are the walls closing in? It’s hard to tell if it’s all in your head or if the room really is getting smaller. Having to share it with another person, to share the limited air with someone else, is enough to make anyone panic a little.
Whenever one of you decides to look through the peep hole, you will see a man standing on the other side in a typical hotel hallway. He’s just waiting. Watching. Or at least you think he’s watching; it’s hard to tell when he doesn’t have a face at all. His presence makes that fear in you spike, your worst memories flashing before your eyes, and you won’t be able to look for long without going into a full panic attack. Getting as much distance between you and the peep hole is the fastest way to get a chance to calm down. If you can get yourself to calm down at all.
The key to getting out is the person beside you. If you choose to let them close, eventually the panic will start to ebb, and you’ll find yourself feeling more at ease the longer you sit beside them. Touching, whether it’s a hug, a hand on the shoulder, or more, will eventually make the room stop feeling so tight and the air won’t feel as thin. Eventually, you might start to feel some semblance of trust— trust that they can keep you safe. Approach the peep hole with your roommate and look through it together; while you’ll still see the painful memory from before, one of your happier memories will play soon after to soften the blow. Seeing both your dark and Your light is the best way for someone to truly get to know you, after all.
Once the memory fades, you’ll both be on the other side of the wall, and the man outside the door will be nowhere in sight, with no sign that he was ever really there at all.
DON'T TOUCH THAT DIAL NOW

There's a tingling sense of dread that creeps up your spine as you go. You pass what looks to be doors to restrooms, bedrooms, living rooms and recreational rooms, but none of them seem to be an exit. On the walls are pictures and paintings, it looks like there's a familial theme to them, there's group portraits and moments captured in time such as when someone's Dad spilled punch all over himself at the family barbecue. All wholesome and loving looking pictures but oddly not of just one family, in fact you might see some familiar faces in there. Along with pictures, there's narrow hall tables with vases and more photos in frames and all the drawers seem to be locked, though you get the sense there's something in there...
Eventually, you turn a couple corners and it almost feels like you've come full circle, but at the end of the hallway there's a clear exit. Three steps down to a cracked open door. It sort of looks like a garage from what you can see, but when you open it... you're right back where you started. Only now, the halls are colder, the lights overhead that were once warm and steady are flickering and the pictures on the walls are tilted, some even cracked. There's a creaking sound somewhere far off, like something heavy swinging from a rope. You feel as though something is watching you, following close behind as you hurry your way through the halls again to find another exit.
Again, the only exit is the garage door and with no other option, you step through. And you're back where you started only now other doors in the halls are cracked. In one you see the light of a television playing static in a dark room and someone sobbing and muttering to themselves, in another there's bright red light spilling out of the crack and you see movement, something swaying, the creaking is louder. Heart pounding, you make your way around the corner and the drawers of the tables in the hall all open at once to let damaged photos fly out, all of you and your friends and family in horrifying circumstances or dead.
Run to the exit again and you are back at the start and there's now spatters of blood over the walls like a grisly murder occurred in several locations along the halls. The creaking is louder and so are the wails of the person in the room with the television. More doors are open a crack here and there and each promises something horrifying should you open them. Maybe they're abstract manifestations of your greatest fears, painful memories coming through the static T.V. set, or a stereotypical ghostly spectre with unfinished business. There is a supernatural force in this place and it feeds on your deepest traumas and fears whatever they may be, or it'll be content to sip on the fear brought on by a jump scare or a ghostly shadow watching you from afar wherever your turn, waiting for the moment to suddenly appear beside you.
To escape this haunted loop of rising torment, you must bring the demonic spirit with you as you pass through the exit door. This can be any way you wish, though the easiest is to allow it somehow to possess your body while your companion wrestles it, and you, through. You can discover this solution through clues behind the pictures and scratched into the wood on the bottom of the drawers in the form of riddles, or you can stumble upon it by accident. Once the spirit is pulled through the door, it will break the loop and you will be back in Deerington, though perhaps not quite where you were when you opened the door the first time.
NOW'S THE TIME FOR ACTION

It doesn't stay just one being, though. Eventually you start to see small groups of people or things you can't quite make out before they disappear. It's hard to tell if they're really there at all or if it's all in your head. But the danger feels real. The inexplicable feeling of pure terror, the solid idea that they're going to kill you and you aren't going to be able to fight them off, the absolute assurance that they're evil. The longer this goes on, the more drawn to a crowd you'll begin to feel. There's safety in numbers, after all. But just being surrounded by people doesn't feel like enough, not when the other Sleepers you find feel just as on edge as you are.
In the center of the crowd are scattered tables. Each table has a bowl or jar filled with various party supplies. Bluetooth speakers that can connect to your Fluid to play music, noise makers, snap poppers, even pots, pans, and their lids. It's enough to make a real ruckus. And you're realizing that that might be the answer. You start encouraging the people around you to make as much noise as possible. Grab the things on the table and just start shouting whatever comes to mind. The more noise you make, the more the fear ebbs, and the shadows following you start to disappear. They almost seem like they're actually running from the noise. You keep shouting just to drive them as far away as possible.
You might notice that you're shouting out things you never expected— and so are the people around you. Emotions you wanted to keep buried, confessions you never planned on giving to someone, secrets you've been trying to keep to yourself. They come pouring out faster than you expect them to and they're there for anyone to hear before you can even stop yourself. Hopefully this doesn't have too big of a fall out for you.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
no subject
"I know how to use discretion. I won't tell him of what we've spoken of here." Granted, the delicious suffering Obi-Wan would have undergone had Maul told him was tempting, but Maul at least knew enough to know someone telling him about his own future would have been a terrible and awful thing to do.
"I must ask you one question. Your home planet. Was it Tatooine?" He had to know if what he'd asked Obi-Wan while he lay dying in his arms was about Luke. Was he the one who had brought balance to the Force? Granted, what he'd already told Maul made it seem very possible, given he'd redeemed a Sith Lord and destroyed the last two of them for good, but he had to know for certain.
Maul, savvy to the ways of Deerington, shook his head. "I don't think that's the way this room works. I believe that hole in the wall is the key to it all." He gestured back towards the peephole. While the last thing he wanted to do was look through it once more, having the Jedi beside him gave Maul strength he didn't normally possess. This town always had a key to get out of situations, even if they didn't seem obvious at first glance.
no subject
He was standing now, moving to the walls once more and searching them by hand again, but avoiding the peephole, for a bit longer. His head turned though, brow raised as he asked about his home planet. "It is. How did you know?" He'd been away long enough to not smell of sand and dust, but maybe it lingered still. Or maybe he just... knew. Because of Obi-wan? "I was raised there until a few years ago."
His hand came over to the peephole, feeling uneasy again, but his fingers covered it, allowing him to glance there but not look through. He frowned at it. "I've never felt so... uncomfortable before. About a hole in the wall."
no subject
"I die there." It was an weird and disconcerting turn of phrase to use but Maul had no better way to put it. "I was thrust into the future here at one point and saw my ending. I tracked down Obi-Wan there." Because he wanted to die, though Maul wasn't brave enough to face the facts that was the reason why. "I deduced his purpose there wasn't to hide but to protect. As I lay dying, I asked him if it was the Chosen One, and he assured me it was. That had to be you."
Looked like the Jedi had misread that prophecy after all. It had been one generation early they thought it had come, but what was balance if not equality? To whittle down the Jedi and Sith both until there was none left and the Force was allowed to begin anew was one way of looking at it that neither side had ever dared to consider.
"You'll experience much worse than only this while in this town. But I think I understand now." The closeness, the physical contact, the sense of trust between them. "It will take both of us to be able to escape this room."
no subject
The guy died there? Luke frowned, hearing him talk of the future and dying on his home planet. Tracking Obi-wan down, and... Chosen one? He frowned, shaking his head. "I'm not the chosen one. I'm just... the last, I suppose." he said modestly. Though there was Leia as well, and Yoda said to tech others what he had learned, which really wasn't a lot, but he would do his best.
He moved his hand at the hole, frowning, but not peeking through yet. He felt so uncomfortable standing here alone, by this hole, wondering if the faceless man was still there. He had to be the key out, right?
"If you've learned something to find us a door out, you might speak up a bit more than that. Teamwork I can do, but WHAT is it we have to do?"
no subject
Maul gestures for Luke to come with him back over to the door. "I think we both must look through the hole in the wall together. Only then will we be able to escape this room." Team-building exercise, yay!