Player(s) leading plot: Jansen and Claire Player(s) Contact(s):jackets and slanndalous | Jansen#8997 and slanndalous#5708
Character(s) involved: Vyng Vang Zoomba spiritwalks and Tahcome Dhaume bardbarous Closed/Open Plot: Open! Monsters Being Brought In: There will probably be appearances of canon-specific animals (dragons, giant wolves, etc.), but only 1) for short periods of time and 2) within the context of Vyng’s shapeshifting (so they won’t be sticking around). Content Warnings for Plot: Body horror, possession, disassociation, possible self-sacrifice and/or death
Details of Plot:
Sometime in early May, an influx of spirits from other worlds will suddenly be pouring into Deerington. To the untrained eye, they’re invisible. But spiritually-sensitive sleepers might notice ethereal, incorporeal creatures moving through town.
The spirits are moving with the desperation of somebody who’s drowning, hoping to grab onto a life raft. SOMETHING is drawing them toward a singular point, like a moth to a flame.
Having tumbled into a completely different plane of existence, these spirits need something to anchor themselves to: A beacon whose essence is connected to plants, animals and the elements.
The majority of them find this beacon in the Spiritwalker, Vyng.
Vyng is wholly unprepared for this onslaught, taking massive amounts of spiritual energy into his physical form. His own will is quickly buried under mounds of spirits, desperately hoping to anchor themselves to the Spiritwalker.
He turns into a massive being made of spiritual energy (kind of similar to the Nightwalker in Princess Mononoke) — constantly in flux, highly unpredictable, and very dangerous to anybody who encounters it.
Examples of shapes this form may take
Giant bipedal creature
A dragon
A herd of stampeding animals
A windstorm
Billowing thunderstorm clouds that can strike with lightning or drop acidic rain on people
A large “tree” with an outstretched canopy. But on closer inspection, the outlines of leaves are actually the shapes of animal appendages, reaching out for…help? To pull other spirits into this “life raft”? Hard to say.
Regardless of form, he will still retain:
A single glowing amethyst stone that changes shape and size, depending on the form
A pair of three slash marks that vaguely look like fish gills
Some things to note:
Animals (who aren’t Sleepers), the landscape, naturally-occurring flora (i.e. not magical), will be immune to damage from this thing.
It can assume different forms when moving from one part of town to another.
At any given time, the monster’s ill-effects will be contained to whatever immediate area it’s inhabiting.
Some unlucky Sleepers might get sucked into this large mass of spirits, temporarily losing their identity as their will is subsumed by all these animals. These Sleepers will either need to fight their way out, OR Vyng can try helping them assert their individuality from the inside.
Other spiritually-sensitive Sleepers might accidentally get possessed by 1 or 2 creatures at a time
Nobody can communicate with Vyng from the outside of the creature. Sleepers are welcome to try, but at their own peril.
Vyng will be difficult to kill in this state, but it’s not impossible. That said, anyone who tries will HAVE to go through Tuck, who’s fiercely protecting his friend with the fury of a thousand suns.
This plot can be resolved in a few different ways…
Sleepers can kill him (though it's possible they'll need to incapacitate/kill Tuck to do it)
Somebody might opt for figuring out how to suppress his powers temporarily
no subject
Player(s) Contact(s):
Character(s) involved: Vyng Vang Zoomba
Closed/Open Plot: Open!
Monsters Being Brought In: There will probably be appearances of canon-specific animals (dragons, giant wolves, etc.), but only 1) for short periods of time and 2) within the context of Vyng’s shapeshifting (so they won’t be sticking around).
Content Warnings for Plot: Body horror, possession, disassociation, possible self-sacrifice and/or death
Details of Plot:
Sometime in early May, an influx of spirits from other worlds will suddenly be pouring into Deerington. To the untrained eye, they’re invisible. But spiritually-sensitive sleepers might notice ethereal, incorporeal creatures moving through town.
The spirits are moving with the desperation of somebody who’s drowning, hoping to grab onto a life raft. SOMETHING is drawing them toward a singular point, like a moth to a flame.
Having tumbled into a completely different plane of existence, these spirits need something to anchor themselves to: A beacon whose essence is connected to plants, animals and the elements.
The majority of them find this beacon in the Spiritwalker, Vyng.
Vyng is wholly unprepared for this onslaught, taking massive amounts of spiritual energy into his physical form. His own will is quickly buried under mounds of spirits, desperately hoping to anchor themselves to the Spiritwalker.
He turns into a massive being made of spiritual energy (kind of similar to the Nightwalker in Princess Mononoke) — constantly in flux, highly unpredictable, and very dangerous to anybody who encounters it.
Examples of shapes this form may take
Regardless of form, he will still retain:
Some things to note:
Vyng will be difficult to kill in this state, but it’s not impossible. That said, anyone who tries will HAVE to go through Tuck, who’s fiercely protecting his friend with the fury of a thousand suns.
This plot can be resolved in a few different ways…