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SEPTEMBER 2019 TEST DRIVE MEME
SEPTEMBER 2019 TEST DRIVE MEME
Welcome to September's Test Drive Meme! This month's Test Drive's theme is: CHAOS.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Torture (emotional and possibly physical), claustrophobia, potential weapon violence (guns, knives, spears, flamethrowers, etc.), possible body horror, emotional manipulation, emojis
Don't forget to tag content whenever necessary. Have fun!
DICE BLOCK

But you aren't alone! With you are other unfortunate souls who hopefully weren't just looking for a quick bathroom break. Some of them might look a little worse for wear. What happened? Well, looks like you may have to ask later, because you'll only really have time to exchange names if you don't already know one another before a large screen you didn't notice was hanging from the ceiling will light up. There's a giant image of a typical six-sided game die that's completely stationary. For the moment. Shortly after, a voice will come on over the speakers, echoing in the otherwise fairly empty room. It's overly cheerful, grating, and giggles at the end of every sentence.
Would you like to hear the rules?
Okay!
Each player will take a turn rolling their die.
You can then move the number of spaces shown — but only those spaces!
You can move forward, backward, right, and left, but not diagonally!
Each space will have a symbol.
The spaces with a clover are lucky spaces! Congratulations! You'll gain some fortune, whether it's an extra turn, moving ahead more spaces, or gaining an important item you can take with you on your journey!
The spaces with the skull are unlucky spaces! Boooooo, that's too bad! You'll befall some grave misfortune here. Hopefully it won't set you back too badly! Make sure to avoid these at all costs!
The spaces with a chest are item spaces! Here you'll be able to win prizes, like medical supplies or weapons! Maybe even a small something from home! Wouldn't that be nice?
Your goal is to make it to the end alive! Good luck! And remember to have lots of fun!
The first player's name will pop up on the screen, before the die will begin to randomly blink between numbers. Eventually it will land on a number. Once the player moves forward and lands on their space, it will repeat for the second player. This will go on until one (or both players) reach the end!
When they said to make sure to not land on an unlucky space, they certainly weren't kidding. Each one seems to come with some sort of random punishment or horror; it can be as light as having to move back a few spaces or go back to the start, or as heavy as breaking a random bone or feeling a blade slice open your skin. Maybe you'll start to slowly turn into a monster or become filled with the desire to kill your opponent. Anything can happen, but it's always going to be bad.
Players who reach the end will be able to go through the door and end up back wherever it was they were intending to go in the first place. Players who lose? Well... It's back to the beginning for you. Time to wait for the next player. Better luck next time.
DANCE DANCE

Two players only, and you'll have to work together! It's a team dance and you'll want to encourage each other to stay perfectly in sync. The doors won't open until you finish, and should you mess up? Well, look up, friend!
The ceiling is covered in sharp, painful looking spikes and every time someone misses a beat or steps on the wrong arrow, the ceiling will drop down a foot. It's pretty high up there, but miss more than three arrows and you're gonna start to really feel the pressure. The spikes are looking a lot bigger and more ominous than they did when they were all the way at the top. Hopefully you've got some good rhythm.
But this is a good lesson in teamwork! Even the worst dancers might be able to get out of here okay if they've got someone who they can work together with. Maybe their perfect scores will make up for your two left feet. You can only hope you're both so lucky.
THAT'S NOT A "MEH" FACE!

The message you've gotten is pretty simple though! Each person has received a text message with one emoji inside. No rhyme or reason applied! That's... random, isn't it? You can try to text back, but no one will answer, and so you might as well just close your device and forget about it.
Every person who received a text will find that their personality starts to shift. They begin to take on some aspect that's tied to the emoji they received. Did you get a simple smiley face? You're happy and relaxed for the time being! Or maybe a silly face will lead you to become more of a prankster. An eggplant could have someone feeling like sexting a Special Someone. An angry face might get you really riled up, even towards people you love. Did you get a knife? Time to start stabbing. A gun? Those people around you look like really good target practice...
The options are endless. Each emojis effects will last for twenty-four hours or until another emoji is sent from the same user.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
Robin (Dick) | Young Justice/CRAU | ota
The first thing Dick notices is the jarring silence. He's gotten so used to always hearing the buzz of voices on the Psychic Network that he'd never realised just how deafening it is not to have other people speaking directly into your mind.
It's so... lonely.
Waking up in a strange location is nothing new, but he then notices the second thing: he can't open a portal. He's completely cut off from Liminal Space, as far as he can tell, including all the Liminal and Psychic abilities he'd gotten from it.
Okay.
He eats the food in the basket and moves on, taking to the streets in his civvies, shades in place as he takes in Deerington.
ii. dice block
As soon as that little 'tutorial' speech is ended, Dick's glancing over at the other players, grinning brightly despite dreading what's about to happen.
"Anyone else not feeling too turbed, right now?" he asks, voice lighthearted even as a name flashes up on the screen and the numbers begin to cycle.
iii. dance dance
"Seriously? DDR with death penalty?" Dick quips, brow arching up as he stares at the spikes. Then he's looking over to his teammate, asking, "When - if ever - is the last time you played?"
For some reason, he doesn't seem that worried about the impending doom spikes hovering over them.
He's probably a little touched in the head.
Or potentially gotten too used to revival.
iv. wildcard
(hit me up)
ii. dice block
The dice lands and it's John going first. At least they'll get a chance to see what's in store... He rolls a six, celebrates sarcastically, "Faster through the board," and looks ahead to the spot in question. Looks unlucky.
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English is broken, and Dick Grayson is here to make sure he breaks it further to make it make sense again.
Mindless babbling also helps him concentrate, believe it or not, and he's getting his grappling hook ready to yank Blake out of harm's way should square six be trouble.
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Six spots out, John spies his destination and starts forward. Nothing happens as he moves slowly forward, three spaces, four spaces, five spaces... On the sixth space, though, he finds himself suddenly wracked with pain, like ten thousand volts running through him. It lasts just a second and he cries out, but before someone can come to his aid, he holds up his hand to show he's okay. Or, well, okay enough... until his next turn.
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"... You're not feeling the aster much, are you?" comes the quip, Dick adjusting his shades to make sure his eyes are still covered as he looks up to see his own name flash on the screen... and yeah, maybe he grimaces on seeing 'Richard' but oh well. He deals with it.
The numbers flash... and then it's 5.
... Which is pretty boring, since that's just a treasure square, but at least it means one turn without pain or death, right?
A treasure chest appears, flying open on it's own with a silly little fanfare, and in it...
"Mm, Christmas," Dick mutters, smirking a bit as he pulls out a pair of little red devices - his own little birdarangs, he's missed you guys.
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"Not like any Christmas I've experienced," John gripes lowly, holding his limbs close to his body. He feels as if he was nearly ripped apart by the pain that had hit him and now he's seeing that it's probably weapons they're going to be given instead of anything useful to him. He doesn't see any need for violence in a board game, but Deerington always has its own agenda, doesn't it?
His number comes up three and he tentatively pushes ahead. This time it's a lucky space and EXTRA TURN pops up. He decides to bank it and wills away the headache he'd gained since the last round. "RIchard, is it? My name's Blake," he says, although the designation of the Fluid hadn't listed him that way. "Good luck," he says, hoping that whatever's next won't require whatever this guy gained on his last round.
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Three steps forward... And as soon as both Dick's feet are on the skull, he's collapsing to his knees with a wet, choking noise. Water wells up from his mouth and nostrils, his lungs suddenly full of it, and no matter how he heaves or hunches over, it won't come out. It's agony, his vision is darkening, but he forces himself to stay still on all fours, counting down the seconds until he'll pass out-
-And right as he's about to go, the water comes gushing out of his mouth, soaking the square he's in before vanishing just as suddenly as it came.
Dick stays hunched over for a moment longer, focusing on breathing slowly instead of gasping like his body insists he do. Once he's sure it's over and his system is calm again, he slowly gets to his feet, adjusting his glasses and hoodie with a loud exhale.
"Almost as bad as the last time I drowned," he jokes, grinning a bit sharper than before, hands tucked casually away in his pockets.
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"Jesus, you've got a positive outlook," he says, figuring it's a pretty good defense mechanism no matter how someone takes what this kid says. Waiting for his own number to come up, he watches. Dick's still behind him, but not by much, and as he rolls again, he finds himself with a five and less urge to move than last time.
Stepping ahead, he comes to a stop on a treasure spot. A little theatricality moment passes and in a moment John finds himself with a rebreather-like device. "Well, this coulda helped you earlier," he notes, showing it off to the other guy. Would he recognize it? It's a gadget, just like the last item.
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But enough of that, the dice is flashing again, the number 2 coming up. He can see that far, and is quietly relieved to see it's another item square. On opening the chest though, his lips immediately twist into a distasteful grimace.
The gun is heavy in his hand and he holds it with far more confidence and ease than a kid should. He even takes a moment to take out the clip, examining it and scowling further on seeing it's loaded with real bullets. He doesn't want to... but he knows guns can be useful, so he makes sure the safety's on and tucks it in at the back of his waistband under his hoodie.
"Thanks," he says out into the open space, voice drier than the Sahara.
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iii
"I hate to admit it, but this is my first time."
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"Seriously? The only other person I know under their 40s that's never tried DDR grew up in a giant tube. What's your excuse?" he asks, grinning. "Just keep your head and get turbed. We'll get through it."
Or die trying, and Dick would rather avoid experiencing death in Deerington. Synodiporia was more than enough.
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We'd have lived like kings if some poor bastard actually tried to open up an arcade in Crime Alley where the kids were just as good to rob you as the next guy.
"Aye, aye. Captain." He grins, giving him a mock salute before turning to the scoreboard. "I hope you can back up that talk because I like this jacket. Be a real shame to ruin the leather."
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He could maybe try seeing if he's still got his cherubic powers from Synodiporia, in which case he could destroy the building around them... but there's no telling what that scream could do to the guy next to him, and he's not risking that.
As the music starts to play, Dick absently taps a toe to the beat, screen reflected on his shades as the arrows start appearing from the bottom. "Here we go. What do I call you, in case I can't save your jacket and need to apologise?"
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He ignores the death spikes from above and focuses on the arrows. It's not hard to get the gist of it. It's like a videogame only your standing on the controller.
I bet Bizzarro would've liked this.
"Jason." He's watching the screen now, his focus shifting to the task at hand. "Save your apologies. If we die, then me and my jacket are haunting your ass."
And so, the game begins.
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"Call me Dick," he continues smoothly, refocusing on the screen and pretending nothing's amiss.
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'Miss'.
Blue eyes flick to the kid, then quickly shift up as the spikes move down a notch. Get your head on straight, Todd. It's just a stupid name.
"Guess they really mean business, don't they." This time his smile is a little forced at the edges but it doesn't matter. He focuses on the scoreboard.
Just need to get through this murder session. Can't let the kid get hurt.
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Ha.
Ha.
Ha.
Shame no one's laughing.
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i. character arrival / iv. wildcard
[ Maine is a hell of a way from Southern California and Brendan is hardly prepared for any of this. The home he leaves behind is anything but regular; however, compared to what he's asked to do in Deerington, it might as well be another world, which is why anyone can find Brandan walking the streets like a lost soul.
Wandering from his starting point, he's hunched low in his dusky green jacket full of holes and patched with duct tape. If anyone had to guess, this kid looks on the verge of homeless, not to mention he looks like he's gone five rounds in the ring. It's produced in him a hacking cough — something that's yet to fade — but only seems to come up at the most inconvenient times. ]
Hey, chief— [ Cough, hack. ] -armacy?
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It's a bit of a walk. You okay with that, or do you wanna tell me what you need and I'll go get it for you?
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[ Brendan doesn't say much if he can help it. What he neglects to tell Dick is that he can't afford much more than that, and when he gets there, he's going to have to pocket what he needs.
He hunches, uncomfortable, the very essence of quiet misery. If he wore black, he'd definitely read emo. ]
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Just let me come with. That way I don't feel bad that you might faint and get hit by a car, and I can cover for you in the shop.
[He knows the look of a desperate, penniless teen when he sees one, thanks.]
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No strings? You won't see me tied down or strung up.
[ But he's clearly going to agree, doesn't have much of a choice, really. ]
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[Considering things a moment and thinking about distance, then the extent of Brendan's injuries.]
... Think you can manage a bike ride?
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[ All it requires is to hold on, assuming Dick means a motorcycle instead of a bicycle. Brendan nods and coughs into his hand before following Dick's lead. If he doesn't hide that hand quick enough, though, Dick will see there's some blood. That is... usually what happens when you spend a couple days getting your ass handed to you in the name of 'justice.' Dick would know what that's like. Brendan's on the other side of working through something big and he's not exactly feeling peachy mentally, either.
When he's gotten himself under control, he presses a little.]
What's your tale?
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[Waiting for a response, he fishes out the lightcycle baton from his pockets, activating it and leaving the sleek black vehicle parked and ready next to them.]
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