Sodder (
sodder) wrote in
soddersays2020-03-25 05:21 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
APRIL 2020 TEST DRIVE MEME
APRIL 2020 TEST DRIVE MEME
Welcome to April's Test Drive Meme! This month's Test Drive's theme is: ENCHANTMENT HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Enchanted food, possible body horror, mild finger injuries, magic based mind control, rapid aging, possible death
Don't forget to tag content whenever necessary. Have fun!
YOU UNCULTURED SWINE

You're cooking it yourself or getting it from the local restaurants, so nothing bad could happen with a little self-indulgence, right? Just about everyone has learned not to trust the food at a giant feast in Deerington, but short of the lunch and dinner menus at the diner, the restaurants and the grocery store have never done a Sleeper harm! At least, that's the way it's always been before. Two years is long enough to start taking things for granted.
Anyone who has any of the specials from the restaurants or who cooks any kind of pork related product at home will find that once they have finished their meal, they will slowly turn into... pigs. It seems to vary on how fast a single person turns, some moving slowly over the course of days while they eat more and more food, and others will turn into a full blown pig in a manner of minutes. At first you can still talk to others and display your usual personality in pig form, but the longer you stay a pig, the more boarish you'll become.
So how do you break the curse? Locals say there's a magic stream up on the mountain that will stop these kinds of enchantments, but you can't go alone. Someone will have to carry you up and sing to you while you drink. It might be a friend or a lover or a complete stranger, but whoever you can nudge into it will have to physically carry you in their arms up the side of the mountain looking for this stream. It can take a while— the walk is fairly long, a few hours at best, but you'll know it when you find it. The stream sparkles unnaturally in the sunlight and it seems like none of the animals are willing to drink from it's unnaturally cold waters. The moment you take a long sip while your companion sings whatever song pops into their head, you'll turn back into a human. Hopefully your clothes turn back with you.
If your character does not eat meat/pork, then they'll be safe from this event!
GOOD ENDURES

The pork doesn't seem to be the only enchanted object around Deerington this month. There are several of them cropping up all over the place and each one has a different outcome for those unfortunate enough to run into them.
Spinning wheels seem to be in the most random of places. Some of them will even just appear in your house. Sometimes multiple spinning wheels show up. Anyone who gets to close will have the strong urge to prick their finger on the spindle, the needle very easily cutting the tip and making you bleed more than you might have expected. Hopefully you have a first aid kit around.
Anyone who pricks their finger will find that they are forced to follow the next person they see around everywhere. They'll follow them to work, to school, to the bathroom, to the kitchen, even to bed. It doesn't matter if it's someone you've never spoken to in your life, you will follow them like a lost duckling every hour of every day. It's enough to drive anyone bonkers.
Mirrors will also suddenly be being displayed in every home and every shop, even if you never had them before. It doesn't matter whether or not you have a reflection, any person who looks into the mirror will find that they are forced to imitate the next person they make eye contact with. This can be their personality, their posture, the way they speak, their basic movements— you'll start to become a total mirror image. If it goes on too long, you might even start to find the two of you start to look more and more alike...
Apples start to pop up in all the stores as well as in your fridges. They're bright red and look so delicious, you can't resist taking a bite. Even if you don't like apples or are normally allergic to them, you'll want to eat these, and you'll find they taste delicious and don't bring harm to anyone. At least... not at first.
A few hours after eating the apple, you'll start to notice differences in your appearance. Your hair has start to thin and become gray and limp, your skin is wrinkled and covered in spots, your hands become frail and shaky. You're aging, and rapidly at that. Before you know it, you've turned into a hideous hag, one that would frighten children in any fairy tale book. But how do you reverse it?
The cure for all three enchantments is to tell three facts about yourself. Even just introducing yourself will show improvement if it's to someone who never knew your name before. Those who ate the apples will have to seek someone out, but anyone who pricked their finger or looked in a mirror will specifically have to confess these three facts to the person they're enchanted to follow/imitate. Once three facts have been shared, you'll be able to leave, return to normal, and age back to your regular self.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
Ariadne | Original Character | OTA (Player is Fresh Meat!)
Ariadne had scars on her back. Two long, jagged lines running vertical across her shoulderblades. Most of the time, she didn't really notice them. They were just a part of her, as much as her eyes, her chi, her breasts, her fingertips, or any other part. Not worth thinking about, especially.
Except for this particular moment in time. At this particular moment in time, they felt like they were on fire.
Nightmares were nothing new. Ariadne had been having them since the day she was born, but this was so different. She woke up with her eyes closed and let out a yowl of pain and surprise. Then a second, when she opened those eyes and found herself somewhere that...wasn't? Not her bed. Not her bedroom. And yet it existed. Of all the possible futures she'd predicted for herself going to sleep the night before, this was...not one of them.
She rolled over onto her face, pulling her knees up and under her chest, rounding off her back to relieve what felt like she'd been ripped open. "Scout the terrain," she muttered to herself. "Find the language of the land. Get help." The same three rules for any time she found herself stranded away from Valeria.
Somehow, this wasn't how she imagined it.
Groaning, she rolled off of the strange bed, pulling herself to her feet and taking one staggering step after another to the nearest window. Her traveling leathers creaked softly as she planted her hands on the sill and threw herself out, to the grass below. If nothing else, she successfully managed to land on her feet.
Spinning Wheel
Ariadne had seen spinning wheels before. The ladies maids in countless palaces sat at them, performing a sort of magic that she scarcely understood.
She'd never seen one in the middle of the woods before.
Really, seeing something like that could hardly compare to the way she'd woken up in this new village. But it was just strange enough that she stopped to stare from the tree branch, where she'd been doing a bit of scout work. At first, she sat on the branch, just watching it, waiting to see if someone would come to claim it or use it. But the more she watched, the more it seemed to call out to her. Silly, of course. She couldn't sew to save her life. The one time Aunt Lysia had tried to teach her, she'd managed to sew her embroidery into the hem of her skirt. But it was just so...pretty.
No harm in getting a little closer.
She hopped down from the branch and walked over.
And closer.
And closer still.
Her gray eyes fixed on the needle. She couldn't look away. She needed to...she needed to touch it. But why?
Wildcard
[ooc: I'm so painfully new to this game, I'm open to anything. Feel free to hit me up with any prompt you'd like, or PM me with ideas. Seriously. Go to town!
Note: Natalie Portman face-twin confusion more than welcome!]
Arrival
She caught sight of this strange woman landing like a cat and raised an eyebrow. Her memories from home were currently kind of blown, so she was a bit out of it right now, but there wasn't any glimmer of familiarity there, so since she might not have known her, that left the obvious question of the day.
"What the heck you doing over there, ya overgrown grasshopper?" Not her best insult, but she was seriously off her game and a little pale at the gills, so cut her some slack.
no subject
It was only then that she looked up.
Not a familiar face, but that was probably too much to expect, considering the circumstances. "I'm sorry?" she said. She looked up at the window, then back at the stranger again.
Maybe there was a rule against jumping out of windows.
"I'm...sorry?"
It was a rough morning, so far.
no subject
That was weird, that feeling of ... well, nothing, really. She didn't feel much, certainly not as much as the folks around her. Idly, she wondered why before focusing on Ariadne again. Right. She as chatting with the stranger jumping out of the window.
"You in a hurry to get somewhere that the doors're too good for ya?" It was more of a tease than anything. "Trust me. Nothing's ever going to get done fast in this town. No reason to be in a hurry."
no subject
But the stranger didn't seem in a hurry to explain the joke.
Best to let it go.
"It..." She didn't want to appear vulnerable, but she was already flailing enough as it was. "It might help if I knew the name of the town. Or the kingdom." Clearly, not one she'd visited before, which left more questions than answers.
There was a perfect possible future where this all made sense, but the odds felt a bit staggering. Three million seventeen thousand one hundred and four to one. More or less.
no subject
Ah, but that question. "Boring. You know you could find that by going to the town square right? Not too tricky. Some dumb place called Deerington, in an even dumber place called Maine, part of something even more stupid I didn't bother to remember." No, seriously, modern American politics? definitely not a Larxene thing.
"All you need to know is Deerington, and you're not getting out of here. None of us are. The forest's as far as you'll get. So might as well get comfy, eh?"
no subject
Ariadne didn't know any kingdom by that name. There were only fourteen kingdoms in the realm to begin with. It was a small place. The idea of a wider world was quite foreign to her. Not in an unappealing way. But at the moment, it was a little inconvenient.
The Deerington part felt ominous, in light of her dream. The scars on her back ached at the memory. And Ariadne knew better than to believe in coincidences.
"What do you mean, 'as far as you'll get?'" she asked the rude girl.
no subject
She snorted. More or less, that was a matter of fact tone. It was a reality she could sugar coat, but she wasn't the sugar coating type. "Saw a deer walk a girl back into town one time when they got lost. One came for me too since I was following her." Yeah, that sounded real great Larxene. "Just wanted to see what happened."
no subject
An inconvenience that was coming back to haunt her.
Monsters, though...
"What kind of monsters?" she asked.
no subject
At the very least, that was a pretty honest explanation. There was no way to really predict what kinds of monsters could show up in Deerington, mostly because any monster could do that, from any world or from none at all.
no subject
And she didn't really feel like a monster.
Not most days, anyway.
Better to try a different approach.
"Boarblins?" she asked. "Is that a kind of monster you mean? Because it's easy to trick them."
no subject
In truth? She'd just named a feww of the monsters that had been around in the last month there. She couldn't be bothered to remember most of their names if she tried.
no subject
Waving off her own question, she continued. "But you said Sphinxes. I know those. If you answer their riddle right, they have to let you pass, don't they?"
The solution seemed clear enough. Just answer right.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Spinning Wheel
"Oh, hey," Molly says as she slows her pace and comes upon Airy and the spinning wheel. She's readily inoffensive, appearing soft and plump, not the least bit intimidating. She's law enforcement by trade, but having been relocated to Maine without recourse, she's had to find other ways to keep herself occupied besides applying the letter of the law. Walking around and getting the lay of the land seems like a good use of her time and she does so in a pair of denim overalls and an adorably flowered t-shirt.
"Didn't expect to see anyone this far out," she notes. It's almost her internal monologue spewed out in the sweet and endearing regional accent of Bemidji, Minnesota. Like a natural mother, she smiles calmly as she closes in on Airy and pulls a handkerchief from her pocket, offering it out in case the woman needs it. "You okay there? Didja prick yourself?"
no subject
She shook her head, looking down at her fingertips, the blood beading and rolling along her skin.
"I guess I did," she said. Her voice was light and ethereal. Without an identifiable accent to speak of, although she was sometimes accused of sounding a little too much like an Elf. She smiled at the stranger, shaking her head like it was all just a bit of foolishness. "There's a reason why I never sew."
no subject
As she advanced a few steps farther to place the handkerchief in Airy's hand, even going as far as to squeeze it around her bleeding fingers, she took note of the airiness (ha!) and found herself deciding that, like herself, this woman was not from around here. It seemed like there were plenty of transplants if any of her earlier research was an indication.
"Not to be nosey, but what possessed you to touch that old thing?" she asked, concern knitting her eyebrows tightly.
no subject
Thank the gods, Ariadne was not her mother.
Accepting the handkerchief, she quickly curled it around her finger. She'd have to find this nice lady a replacement. Not that she knew where to get a handkerchief.
"I...I don't know, my lady," she admitted. She watched the way her blood stained the fabric. Funny. She didn't think she'd done more than prick herself. But her blood was painting red flowers on the white linen. "I just...did."
no subject
"Why don't we head back into town? We'll get you bandaged up in no time and back in fighting order." The optimism was characteristic in her neck of the woods meaning there was certainly a genuine undercurrent, but so was the cautious concern that told her there was no way that spinning wheel wasn't put out there on purpose. Did she think it lured this woman in? No. But she'd been warned already that not everything in this town acted as expected and it's since kept her eyes sharp and her attentiveness firm.
no subject
Once upon a time, that would have been true.
But that was another lifetime.
Ariadne frowned down at the blood on the handkerchief. Although she'd only been in this place a little while, she wasn't foolish enough to believe that anything was an accident. She just didn't know what had happened.
no subject
She was still getting the lay of the land, but being from a place with small towns pocking the countryside, Deerington was a fairly easy read for her. Take away three quarters of the unique landmarks and that might have changed, but for now Molly was feeling pretty good about her global positioning skills.
"Have you been in town long?" she asked, gesturing in the direction she had been heading. "I only just got here," Molly adds, wanting to give a piece of information herself in order to not give the impression she was probing.
no subject
She followed after Molly, trailing very close on her heels, feeling a little like a pup or a baby duck.
"I just woke up in a strange room, three days ago," she said. She giggled, mostly at herself. "I kind of...jumped out of the window. I was very scared."
Who could blame her?
no subject
"I didn't catch your name." Being a cop, she liked to have all the necessary details, even if she's effectively outside her jurisdiction.
no subject
And it suited her. Her mannerisms and her voice and the way she presented herself to the world. Alastrians didn't believe in naming their children any sort of name that meant a word. That her nickname had happened at all was just a happy accident. A little twist of fate.
Ariadne dealt with a lot of those. Just as she hoped to deal with this one too.
"I'm from Valeria, although no one here seems to know where that is..."
no subject
"Valeria? No, I don't know it either. But I doubt there's a lotta folks here that would know Bemidji, so we might as well say we've got that in common." Molly, who had every right to think of the world in negative terms always seemed to look for the bright side of situations. She had to, if only to keep her sanity during frightfully tough times.
She glanced back again, slowing some while curiosity read on her expression. "What did you do in Valeria, Airy? If you don't mind me asking."
no subject
Enough to make her smile, anyway.
"Oh, in Valeria?" She shrugged. "I was serving an apprenticeship to the court translator," she said. "Who also happens to be my aunt, although I promise you that isn't why I was given the appointment."
It more had to do with the fact that she was Alastrian. And that pretending to learn languages was an excellent excuse for when she had to leave the kingdom suddenly, to do work for the resistance.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
I should have warned for that, I'm sorry!!
Nah! Not a problem for me. Just for the muse.
(no subject)
(no subject)
Okay to wrap in favor of the new stuff?